![]() We want the player to feel like he is one man in the middle of a war. We have worked very had at preserving the feel of a character in a bigger battle. C&C is about tank rushes and attacks across huge maps while trying to manage an economy at the same time. The biggest issue is capturing the scope of the RTS in a FPS game. What has been the biggest challenge in trying to faithfully transfer the RTS world of Command & Conquer to a FPS game? We’ve been looking forward to Dan’s feedback on Westwood’s jump into the world of FPS with the famed RTS franchise, Command & Conquer so let’s advance LoadedInc was fortunate enough to catch up with Dan Cermak, Producer of Westwood’s upcoming C&C based first-person shooter, Renegade.
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